Augmented Reality Experience

 

The client had to explore Augmented Reality, for two purposes - adult nutritional information, and for children's entertainment.

 

For the nutritional piece, my role was to create a native iOS app (Objective-C and OpenGL) to detect and display nutritional information, based on package image recognition.

 

For children's entertainment, I utilized Unity to display sprite-sheet based animation and interactivity, when triggered by a Happy Meal box.

 

Both products utlized the open-source, Qualcomm SDK.

Client: McDonald's

Role: Lead Developer, Concepting

Tools: Unity, Qualcomm Vuforia, Xcode

Languages: Javascript, C#, Objective-C, OpenGL